top of page
44299794_1935566466466625_954324278424109056_o.jpg
ONLINE INNOVATION
PROGRAM 

Age Group
Master
8 to 11 Years
Expert
12 to 16 Years

New Intake
21st/ 22nd September 2024

Course Fee
Registration & Components Fee
10,000 LKR
Class Fee, Per Month
 5,000 LKR

 

English Medium

Saturday

21st September 2024

Master 
10:00 am - 12:00 pm

Expert 
1:00 pm - 3:00 pm

Sinhala Medium

Sunday

22nd September 2024

Maste

10:00 am - 12:00 pm

Expert 
1:00 pm - 3:00 pm

​

Classes will be Conducted through ZOOM platform by a Qualified IgniterSpace Facilitator.
All the Required Meterials will be HOME DELIVERED

​

Master Level
(Age 8 - 11)

Focus on Mechanical Engineering, Computer Programming & Robotics


In this level Kids will get introduced to Computer Programming using Scratch & Microbit. Kids will also explore both mechanics & Robotics creations.

Expert Level
(Age 12 - 16)

Focus on Mechanical Engineering, Electronic Engineering, Computer Programming & Robotics

 

In this level Electronics is explored deeply with a start in electronic circuit design & building microcontroller programming using Arduino. Kids will also explore more complex mechanical projects.

IgniterSpace Online Innovation Program Information Booklet (7).png

MASTER

Computers are now used in every single industry across different verticals. Being able to communicate with computers is the superpower that children of the future should have. In Master Level, we introduce kids to the world of computer programming. 

 

IgniterSpace Master Level follows a very different approach to teach kids “coding”. We get kids to explore programming by practically creating games & apps using Scratch & Microbit.

 

Also in this level kids will get to explore more advanced mechanical projects & will get a chance to experiment with electronics.

EXPERT

Electronics is the main area of exposure in Expert Level. We expose the kids all the way from basic circuitry design, implementation to prototyping, & even getting into microcontroller programming with Arduino where kids will learn how to interface the real & virtual worlds together. 

 

In addition kids will also explore programming further by using Python programming.

 

At the end of Expert Level, your child will have a very solid foundation onto the technical background that an innovator needs to have.

IgniterSpace Online Innovation Program Information Booklet (3).png
IgniterSpace Online Innovation Program Information Booklet (2).png
IgniterSpace Online Innovation Program Information Booklet (5).png
IgniterSpace Online Innovation Program Information Booklet (4).png
Skills Gained by Young Engineers

 

IgniterSpace Online Innovation program aims to build a passion for creativity in students as the first step of their innovation journey. The program exposes the students to a wide variety of technological and engineering concepts. At every class they will make a new creation with our instructors, learning concepts related to mechanical, electrical, electronic, robotics, computer programming, etc.

​

At the end of the 6 months program, students develop fine-motor-skills and overall knowledge around the following areas. Please note that the set of concepts and the theoretical depth vary depending on the age group of the student.

Mechanics

Fastening

Structures

Wheels and axles

Pulleys

Motors and gears

Forces and Motion

Balancing

Simple machines

Torque

Springs

Friction

Cams and cranks

Screw

Inertia

Counterweights

Electricals

Conductors and insulators

Fuses and switches

Basic circuit designing

Source and types of electricity

Safe use of electricity

Electrical circuits

Light and motion

Voltage and Current

Resistance

Electromagnetism

Electrical generators

Luminous Intensity

Electric charge

Electric Power

Power efficiency

​

Electronics

Resistors

Diodes

Transistors

Capacitors

Integrated Circuits

Soldering

Circuit Diagrams

Circuit Symbols

Wave-forms

Photoresistors

Photodiodes

Sensors

​

​

Robotics

Ethics

Autonomy

Sensing

Actuators

Mobility

Intelligence

Kinetics

Dynamics

​

Programming

Logical Thinking

Algorithmic problem solving

Abstractions

Control Logic

Variables

Parameters

Data structures

Code blocks

Game Programming

Animation Creation

​

Pitching

Demonstration Skills

Presentation Skills

Unique Value Propositions

Confidence

Selling a product

bottom of page