Making your child an Innovator Step-By-Step
Young Inventors Course
Online Program

Age Groups

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Master Level :

8 - 11 years

Expert Level :

12 - 15 years

Course Timing

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Each Level is 24 weeks

2 hours every week
from 31st October 2020
English Medium (Sunday)

Master - 10:00 am to 12:00 pm
Expert - 1:30 pm to 3:30 pm

Sinhala Medium (Saturday)
Master
- 10:00 am to 12:00 pm
Expert - 1:30 pm to 3:30 pm

Fee

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LKR 6,000 Registration,

LKR 4,000 per month

All requires tools, materials and equipment will be sent to your home!

We provide all material and components required for the weekly activities, delivered to your Doorstep!

IgniterSpace guarantees an instructor for every group of 20 kids. All instructors are highly trained engineering professionals!

Lessons conducted interactively online via our e-Learning tool! Kid's work is monitored and individual assistance is given.

Our goal is to build a young generation that embraces innovation and entrepreneurship.

Innovator Course

The first step of an innovation journey is to build a passion for creativity and get exposed to different technological areas such as mechanical, electrical, electronic, computing. Once this foundation is built, we let students experiment around the concepts to gain deeper insights. That's where we teach them the process of innovation and entrepreneurship for them to work further on their own ideas.

IgniterSpace Innovator Program is specially designed to develop creativity of students. Students start with prototyping known machines to develop basic knowledge as well as fine motor skills. Then they move on to more explorative creations that are of production grade. Kids gain design thinking and entrepreneurship skills alongside with the ability to create production grade prototypes of their own concepts.

What kids do in each lesson :

 

They will make an invention by themselves in each lesson following the steps below. They will do all of this while learning many engineering concepts by themselves!

Step 1:

Read the Problem Story

The kids will read a comic to identify the problem for the day!

Step 2:

Look at the Innovation

Kids get introduced to the innovation been built on this day! They will see a live 3D model!

Step 3:

Designing

In this step the kids will do a design of the Invention that they will be making in the lesson

Step 4:

Building the Invention

The kids will use their tools & materials already provided to build the invention!

Step 5:

Presenting the Invention

Kids will explain the invention they have made to the clas

Some Sample Inventions :

Below you can see some of 100's of different fun inventions the kids will make during the 4 months Young Inventors course at IgniterSpace!

The starter kit contents :

When your child enrolls for this course, they will receive their very own starter kit to setup their own home makerspace. This kit contains all the tools, equipment & materials needed for the course. Each month they will receive the kits needed for that month.

Skills Gained by Young Engineers

 

IgniterSpace Young Inventors program aims to build a passion for creativity in students as the first step of their innovation journey. The program exposes the students to a wide variety of technological and engineering concepts. At every class they will make a new creation with our instructors, learning concepts related to mechanical, electrical, electronic, robotics, computer programming, etc.

At the end of the 4 months program, students develop fine-motor-skills and overall knowledge around the following areas. Please note that the set of concepts and the theoretical depth vary depending on the age group of the student.

Mechanics

Fastening

Structures

Wheels and axles

Pulleys

Motors and gears

Forces and Motion

Balancing

Simple machines

Torque

Springs

Friction

Cams and cranks

Screw

Inertia

Counterweights

Electricals

Conductors and insulators

Fuses and switches

Basic circuit designing

Source and types of electricity

Safe use of electricity

Electrical circuits

Light and motion

Voltage and Current

Resistance

Electromagnetism

Electrical generators

Luminous Intensity

Electric charge

Electric Power

Power efficiency

Electronics

Resistors

Diodes

Transistors

Capacitors

Integrated Circuits

Soldering

Circuit Diagrams

Circuit Symbols

Wave-forms

Photoresistors

Photodiodes

Sensors

Robotics

Ethics

Autonomy

Sensing

Actuators

Mobility

Intelligence

Kinetics

Dynamics

Programming

Logical Thinking

Algorithmic problem solving

Abstractions

Control Logic

Variables

Parameters

Data structures

Code blocks

Game Programming

Animation Creation

Pitching

Demonstration Skills

Presentation Skills

Unique Value Propositions

Confidence

Selling a product

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