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Making you an Innovator Step-By-Step
Innovator
Course
 
Other Branches

Age Groups

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Level 1: 5 - 7 years

Level 2: 8 - 10 years

Level 3: 11 - 14 years

Course Timing

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Each Level 32 weeks

2 hours every week

Available Locations

&  Fee

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Kandy

Gampaha

Negombo

Moratuwa

Galle

We provide all material and components required for the weekly activities. Kids can take their creations home as well. 

IgniterSpace guarantees an instructor for every group of 10 kids.

Kids from LEVEL 2 & LEVEL 3 need to bring a Laptop computer on computing days to carry out the programming activities.

 

Our goal is to build a young generation that embraces innovation and entrepreneurship.

Innovator Course

The first step of an innovation journey is to build a passion for creativity and get exposed to different technological areas such as mechanical, electrical, electronic, computing. Once this foundation is built, we let students experiment around the concepts to gain deeper insights. That's where we teach them the process of innovation and entrepreneurship for them to work further on their own ideas.

IgniterSpace Innovator Program is specially designed to develop creativity of students. Students start with prototyping known machines to develop basic knowledge as well as fine motor skills. Then they move on to more explorative creations that are of production grade. Kids gain design thinking and entrepreneurship skills alongside with the ability to create production grade prototypes of their own concepts.

Age 5 - 7 starts here

Level 1
Focus on Mechanical Engineering.

Kids will get an introduction into Making & will use a combination of basic Electrical Circuits & Mechanics to build creations.

Entry Criteria:

  • Age: 5 -7 years

Age 8 - 10 starts here

Level 2
Focus on Computer Programming.

This level focuses more on Computer Programming using Scratch, Microbit & TinkerCAD. Kids will also explore both mechanics & electrical creations.

Entry Criteria:

  • Age: 8 - 10 years

  • Prerequisite: Level 1

Age 11 - 14    starts here

Level 3
Focus on Electronic Engineering

In Level 3 Electronics is explored deeply with a start in electronic circuit design & building to micro-controller programming using Arduino. Kids will explore more complex mechanical projects.

Entry Criteria:

  • Age: 11 - 14 years

  • Prerequisite: Level 2

Age 13 & Above

Skills Gained by Young Engineers

 

IgniterSpace Foundation program aims to build a passion for creativity in students as the first step of their innovation journey. The program exposes the students to a wide variety of technological and engineering concepts. At every class they will make a new creation with our instructors, learning concepts related to mechanical, electrical, electronic, robotics, computer programming, etc.

At the end of the 8 months program, students develop fine-motor-skills and overall knowledge around the following areas. Please note that the set of concepts and the theoretical depth vary depending on the age group of the student.

Mechanics

Fastening

Structures

Wheels and axles

Pulleys

Motors and gears

Forces and Motion

Balancing

Simple machines

Torque

Springs

Friction

Cams and cranks

Screw

Inertia

Counterweights

Electricals

Conductors and insulators

Fuses and switches

Basic circuit designing

Source and types of electricity

Safe use of electricity

Electrical circuits

Light and motion

Voltage and Current

Resistance

Electromagnetism

Electrical generators

Luminous Intensity

Electric charge

Electric Power

Power efficiency

Electronics

Resistors

Diodes

Transistors

Capacitors

Integrated Circuits

Soldering

Circuit Diagrams

Circuit Symbols

Wave-forms

Photoresistors

Photodiodes

Sensors

Robotics

Ethics

Autonomy

Sensing

Actuators

Mobility

Intelligence

Kinetics

Dynamics

Programming

Logical Thinking

Algorithmic problem solving

Abstractions

Control Logic

Variables

Parameters

Data structures

Code blocks

Game Programming

Animation Creation

Pitching

Demonstration Skills

Presentation Skills

Unique Value Propositions

Confidence

Selling a product