Join the
codeclub
Computer
Programming
Age Group
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8 - 15 Years
Course Timing
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12 Lessons
2 hours every week
Every Wednesday
2.30 pm to 06.30 pm
(any 2 hours in between)
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Course Fee
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LKR 12, 000
(4000 per month)
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The Scratch Programming Course has a span of 12 Lessons, then advanced programming concepts such as App Inventor, Arduino continues
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Students will be provided with course material for each Lesson
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Student will need to bring a Laptop computer each day to carry out the programming activities. On mobile programming, students will need an Android device.
Upcoming Enrolments
Narahenpita
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Wednesday 2.30 pm - 6.30 pm
Gampaha
Coming Soon ...
Computer programming is a great mechanism to develop a child's logical thinking & creativity. It helps discipline your kids in thinking creatively & solving problems!
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In the Scratch Programming course at IgniterSpace, the kids explore the world of computer programming in detail. When it comes to learning computer programming, learning a Programming Language is easy. But what is important for you to master is the Logic of programming. In the Scratch Programming course offered at IgniterSpace kids will learn several concepts involved in the logic's of computer programming.
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Checkout codeclub.lk which is our open source platform where we promote computer programming all around the country!
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Some Concepts Covered in the 3 Month Scratch Program
Sequence
To create a program in Scratch, you need to think systematically about the order of steps.
Iteration
forever and repeat can be used for iteration (repeating a series of
instructions)
Conditional
if and if-else check for a condition
Variables
The variable blocks allow you to
create variables and use them in a program. The variables can store numbers or strings. Scratch supports both global and object-specific variables
Lists (Arrays)
The list blocks allow for storing and accessing a list of numbers and strings. This kind of data structure can be considered a “dynamic array.”
Event Handling
when key pressed and when sprite clicked are examples of event
handling – responding to events
triggered by the user or another part
of the program.
Keyboard Input
ask and wait prompts the user. answer stores the keyboard input
Dynamic Interaction
mouse_x, mouse_y & loudness can be used as dynamic input for real-time interaction
User Interface Design
You can design interactive user interfaces in Scratch - for example, using clickable sprites to create buttons